

P Rings = 10k for the first and 5k more per Ring (Good to have 2+ ) Number of Fighter you should have at your bases per turretĭisruptor = 2000 (good to have 4-10 turrets) Planetary Rings = 50K and kills 150k in Titans Photon = 1024 and kills 3,000 in Heavy Cruisersĭisruptor = 4096 and kills 14,000 in Battleships (do not build more than 2)Ī Photon turret can take out 13 cruisers, or 6 Heavy Cruisers or 1 Battleship (do not build more than 4)Ī Disruptor turret can take out 52 cruisers, or 24 Heavy Cruisers or 7 BattleshipĪ Planetary Ring can take out 304 cruisers, or 152 Heavy Cruisers or 56 Battleship or 12 Dreads or 3 Titans If 70 Fighters attack a ion turret, the turret drops to 4.44 / 5 and 13 fighters are leftĪn Ion turret can take out 6 cruisers, more if you have fighter as cover. If 70 Fighters attack a plasma turret, the turret dies and 21 fighters are left I normally only build photons and above on my new bases. So never build Barrack or Laser Turret do not build any more than one Missile Turret or Plasma Turret as they are just stop gaps while your building up your base. It takes 67 fighters to kill a Plasma Turret It takes 45 fighters to kill a Missile Turret It takes 23 fighters to kill a Laser Turret That is my strategy.Ī gentle reminder about best base defense :-Ģ0/20 p/rings, 10/10 p/shields & 3 Dreadnoughts. When you get p/rings: build enough fleet carriers to move all those fighters to the enemy door, disband CCs and up production. You all build tons of fighters, have 1-2k per base right now and up to 10 CCs.

Therefore, if the number below is your base's economy, what follows is what you should have for turrets :-ĩ0 - 4 Ion + 2 Photon + 2 Disruptor + 1 Deflection Shieldġ00 - 4 Ion + 2 Photon + 2 Disruptor + 2 Deflection ShieldĪfter 2 p/rings done, and 1 p/shield, disband all below p/shield defensesĪnd even c/centres aren't needed if you have 1 dread per p/ring on your base. The guild rule of thumb is 1 Turret (minimum of Ion) for each 10 economy per hour. Here's a primer on turrets.if you just want to use turrets to defend your base:ġ) Turrets will take out more enemy fleet per credit than any ship will.Ģ) Turrets rebuild themselves, fleet do not ! Therefore turrets are a good if not great investment.ģ) The enemy cannot recycle your turrets for profit. Of course, nothing can prevent the occassional asshole from pwning you and taking huge losses just to do it, but that's something that can happen with any online game like this. So even when you come out of protection, strong players can't hit you.Īs long as you balance your econ with your defenses, you will be safe from anyone who is looking for profitable hits. If you share the same computer/IP address with someone, just play on a different game server, or request a IP share permission (you will need to comply with some rules).The Fenix server is getting easier ans easier for new joinees as the vast majority of us are around level 20 now. Only one account per game server is allowed. However, if there comes a time when we feel it necessary to restart or even close the game, we promise to give you as much notice as we possibly can. We anticipate a long life for Astro Empires game, and we will always try to improve the game. How long will the Astro Empires game last? When you are offline, your bases and fleets stay in the world and continue to perform the orders you have allocated to them. Whether you are online or not, time never stops. This means that Astro Empires is open around the clock, 7 days a week. You write the history.Īll that is required to play Astro Empires is a web browser and an internet connection.Īstro Empires is played in a persistent universe. You start at your home planet, from there you can build your own Empire. Astro Empires is a MMOG (Massive Multiplayer Online Game), which you can play in your web browser.Īstro Empires is strategical space game, you build bases, space fleets, research new technologies, fight battles, make alliances, and much more.
